move
Bloom & Stem · Florist
Metaballs
Blobs that merge when they touch and split as they part, like a lava lamp. One blob follows the pointer.
Coming soon
Premium animations for your website. Press Copy, then paste into your site builder or your AI assistant: Shopify, Webflow, Wix, WordPress, Claude Code, Emergent.
The effects
Blobs that merge when they touch and split as they part, like a lava lamp. One blob follows the pointer.
A collectible card whose foil layer shifts colour as it tilts, with a sparkle pattern and a glare that follow the light, like a rare trading card.
Hundreds of particles follow invisible currents and leave fading trails. The pointer stirs a whirlpool into the current.
Wax rises from a warm pool, stretches, splits and sinks back down. Hover to turn up the heat. A soft, slow backdrop for wellness, focus or night-time products.
A sphere and a rounded cube melt into each other and cast soft shadows, with no triangles at all: every pixel finds the surface by stepping along a ray. The light follows the pointer.
The picture warps like water in proportion to how fast the pointer moves, then settles. On a real site this runs over a campaign photo.
A retro grid runs toward you under a striped sun, and the vanishing point follows the pointer. The eighties synthwave look, in CSS.
Glowing tube letters on a dark wall, with the odd letter stuttering off and the whole sign browning out now and then. Instant late-night atmosphere.
Everything that moves on this page comes from the library: the compass grid, the cursor, the buttons, the water, the particles.
How it works
Choose one you like.
Type your text, pick your colours.
Into your site builder, or into an AI assistant like Claude Code or Emergent. We show you where.
Free
This is the beta. Enter your email once to unlock them all, and we'll tell you when new effects arrive.
Unlocked. Press Copy code on any effect below.
Each layer moves a different distance with the pointer. Near layers move most, so flat shapes read as depth.
Layers slide at different speeds as the page scrolls. The classic hero with a product floating over a slower background.
A second layer sits on top, visible only inside a circle that follows the pointer. Works well for a detail shot under a lifestyle image.
Like a camera racking focus: the pointer's height picks which layer is sharp, and the others blur. Top is far, bottom is near.
The card leans toward the pointer and a highlight slides across it. Text inside sits at a different depth, so it floats.
Inside the dashed zone the button is pulled toward the pointer and its label moves a little further. Makes the main call-to-action feel alive.
A grid of points pushed away by the pointer, springing back into place. The same idea scales up to WebGL effects that ripple a photo.
A chain of circles follows the pointer and melts into the two resting blobs when it gets close, like drops of liquid.
The cursor blob stretches in the direction you move, more the faster you go, and snaps back round when you stop.
Rubbing the pointer over a foil layer scratches it away to uncover what is underneath. Works for discount reveals and small moments of play.
The overlay slides in from whichever edge the pointer came through, and leaves by the edge it exits. Makes a grid of cards feel like it follows your hand.
Light: CSS or a few lines of JS Medium: runs every frame Heavy: canvas or WebGL, one per page
Move your pointer over each tile. On a phone, drag across it or just watch: every tile moves on its own when nothing is touching it.
Two versions of the same picture, split by a line you control. Good for comparing two finishes or lens colours.
As you scroll, each card slides up over the last one, and the cards underneath shrink back a step. A common way to walk through a product story.
The top picture is cut into six strips that slide out left and right, one after another, to reveal the layer beneath. Good for switching between two collections.
A picture's outline melts between a blob, a wave-edged panel, a rounded card and an arch. Useful for image frames that change shape between sections.
A glass pill floats over moving content, blurring and brightening what sits behind it. Where the browser allows an SVG filter in backdrop-filter (Chromium), the edges also bend the content like a lens.
A dot tracks the pointer exactly while a ring trails behind it. The ring grows over anything clickable. Desktop only by nature.
Moving leaves a trail of cards that shrink and fade. On a real page each card is a product or campaign photo.
Letters cycle through random characters before settling on the next word. Common on menu links and section labels.
A light follows the pointer across a grid of cards and lights up the borders it passes, including the neighbouring cards. Works well for menus and feature grids.
Letters near the pointer swell from thin to heavy and back as it passes. Needs a variable font, which holds every weight in one file.
A large circle follows the pointer and inverts every colour underneath it, so the headline flips wherever it passes. A signature look on studio portfolios.
A field of short needles that all turn to face the pointer, growing and lighting up as it gets close. Works as a quiet, reactive hero background.
A circle of light spreads from the exact spot you pressed and fades out. Confirms the tap on touch screens, where there is no hover.
A round lens follows the pointer and shows the drawing underneath at 2.2 times the size, so the fine print becomes readable. Used on product detail and technical images.
Two ribbons trail behind the pointer, thick at the head and tapering to nothing, curling as they catch up. A softer cousin of the custom cursor.
The headline is cut into letters that rise out of a hidden line, one after another. The most common hero headline animation.
Endless rows of text or logos sliding in opposite directions. Hover slows them down without restarting.
An outline draws itself stroke by stroke, then fills in. Good for a logo, a signature or a product silhouette.
Blurred colour shapes drift slowly behind the text. Adds life without drawing attention. The blur is what costs battery on phones.
The square turns and the bar fills as this tile crosses the screen, all in CSS. Chrome, Edge and Safari 26 run it natively; Firefox needs the JS fallback.
Each digit is a reel that rolls to its new value, so a changing number reads as a mechanical counter instead of a flicker.
An organic shape that slowly changes outline and turns. Often used as a soft backdrop behind a product cut-out.
The last word types itself, holds, deletes and types the next, with a blinking caret. Lets one headline speak to several audiences.
Icons circle a centre mark on two counter-rotating orbits. The pointer tilts the plane, and items passing in front grow slightly. Common for "works with" integration sections.
Pulses of light travel along curved wires from several services into one hub and on to the page. Explains how a product connects things without a paragraph of text.
A streak of light runs around the card's edge with a soft glow behind it. Draws the eye to the recommended plan without shouting.
Thin streaks shoot diagonally across a dark card at random moments over a still starfield. Sets an event or launch mood with very little cost.
A circle fills with gently rolling liquid to a level you set. The number changes colour where the liquid covers it. Nice for progress, stock levels or goals.
A field of tiny squares twinkles as random cells brighten and dim, and cells near the pointer light up. A calm, technical backdrop for a stat or a headline.
Small objects travel along a curvy route and turn to face the way they are going. Good for delivery trackers, journeys and step-by-step stories.
Scrolling down moves a row of panels sideways, with a rail that fills as you go. A common way to tell a five-step story without a carousel.
Cards fade and rise one after another the moment the section comes into view. The quiet default for product grids and feature lists.
A small framed picture grows until it fills the screen while the headline behind it fades away. Turns a hero into the first scene of a story.
The text leans and speeds up in proportion to how fast you scroll, then settles back upright. Makes a page feel physical under a smooth-scroll library.
Checking your browser…
The header restyles itself the moment it sticks to the top of its scroller. Chrome 133+ does it in CSS alone; elsewhere a few lines of JS compare the scroll position. The tile says which one is running.
Essay
A visitor decides in the first second whether a page feels quick. Anything that moves before the content is ready reads as a delay, not as polish.
Start with what the reader came for. Load the headline and the main image first, and let decoration arrive once the page can already be used.
Measure the wait people actually feel. Largest Contentful Paint tells you when the main thing appeared; Interaction to Next Paint tells you whether taps respond.
Cut what nobody would miss. A second font weight, an autoplaying carousel and a chat widget on every page each cost more than they return.
Then add motion back where it explains something: a product turning, a price updating, a form confirming it was sent.
End of article
A thin bar across the top fills as you read, and a label counts down the minutes left. Standard on long articles, guides and documentation.
One page that says who the site is for and what it must get them to do.
Boxes and words on paper before anyone opens a design tool.
Real content in the browser early, so problems show up while they are cheap.
Ship, measure what people actually do, and fix the first thing that trips them.
A side index highlights the section you are reading, and a marker slides to it. Keeps long pages navigable: docs, case studies, product specs.
Three places, one season
End of the series
The frames scroll normally but the pictures inside them move slower, so each photo seems to sit behind a window. A quiet way to add depth to a gallery.
Last season, in numbers
Sample figures
Each figure counts up from zero the moment it scrolls into view, and resets when it leaves so it plays again. Common on about pages and results sections.
We make it
fast.clear.yours.last.
01 / 04
The sentence stays pinned while you scroll, and only its last word changes, one per section. Lets one headline carry four promises.
Scroll to step through the O
A giant word grows as you scroll until the hole in its O fills the screen and you pass through it into the next chapter. A bold opener for a story page.
Swipe sideways and each slide clicks neatly into the centre; the dots and counter follow. The browser does the snapping, so it feels native on phones.
0.0 km
A path draws itself as you scroll, with a marker riding the tip and stops lighting up as it passes them. Good for a timeline, a journey or a delivery story.
The whole background and text colour blend from one section's palette into the next as you scroll, instead of switching at hard edges. Sets a mood per chapter.
A neat stack spreads into a hand of cards as you scroll, each pivoting from its bottom edge. A compact way to reveal services or collections.
frame 01 / 48
Scrolling plays a product turntable frame by frame, forwards and backwards, and the lid lifts in the second half. This is how Apple's product pages turn a phone as you scroll.
Native 0 px
Smoothed 0 px
Both columns get the same scroll input. The left jumps a notch at a time; the right glides after it. That glide is what Lenis adds to most award-winning sites.
The header slips away while you scroll down to read, comes back the moment you scroll up, and shrinks once you leave the top. More screen for content on phones.
A button appears once you are a fifth of the way down; its ring shows how far you have read, and one tap glides you back to the top.
A band of light travels across the letters and follows the pointer. A quiet way to make one headline word feel premium.
Two coloured copies of the word jump sideways in thin slices for a split second, like a broken video signal. Suits tech, music and gaming brands.
Each word comes into focus in turn, as if a lens were adjusting. Softer than letters sliding up, so it fits calm, editorial brands.
Good pages say one thing, show it without clutter, and make the next step impossible to miss.
hover to redrawKey phrases get a marker stroke drawn under them, one after another. Guides a skimming reader to the three things that matter.
A line of type flows along a wave, and the pointer's height sets how deep the wave bends. Good for a banner or a playful section divider.
The last word rolls like a slot-machine reel, and the gap resizes to fit each new word. One headline, several audiences.
Letters near the pointer jump and wobble on springs, squashing as they land. Friendly and tactile, best kept to a single short word.
A ring of text turns slowly around a button and speeds up when you hover. A common "scroll down" or "view work" stamp on portfolio sites.
A lit, turning sphere drawn entirely with characters, from space for dark to @ for bright. The pointer moves the light. Reads as retro and technical.
Letters grow tall where the pointer is and fall back as it leaves, like pressing piano keys. Turns a plain wordmark into something to play with.
As you scroll, each word catches up with you. The words still ahead stay quiet until you reach them.
driven by scroll scroll the pageWords light up one by one as the paragraph moves up the screen, so reading speed follows scrolling. Popular for manifesto-style statements.
A hollow outlined word fills with solid colour up to the pointer. Works as a hover state for big navigation links.
Each character flips through a few letters like an airport departures board before landing on the next word. Suits live statuses, countdowns and arrival lists.
On hover, each letter of a menu item rolls up and is replaced by a coloured copy from below, one after another. A quiet way to make navigation feel responsive.
Each letter swings down from above like a hinged card, one after another. A sturdier cousin of the rising split-text entrance, good for short launch headlines.
The word throws a long, solid shadow away from the light, and the shadow swings round as the light moves. A flat-design classic that still reads as depth.
The letters burst apart in every direction, spinning, then springs pull each one back to its place with a little overshoot. Playful for a 404 page or a game-like brand.
A wave runs through the word, lifting each letter a moment after the one before it. The pointer's height sets how big the swell is.
A signature writes itself at a pen's pace, with the nib visible at the tip of the line, then underlines itself with a swash. A personal sign-off for an about page or a letter.
Five ways to underline a link on hover, side by side: grow, grow from the middle, slide through, marker fill and a running wave. Pick one and use it everywhere.
Each line of a paragraph slides up out of its own hidden slot, one after another, then leaves the same way. The editorial way to bring in a statement.
Words fill with colour from left to right in time, with a ball bouncing on the word being read. Moving across the tile scrubs the timeline. Good for podcasts, captions and read-along stories.
Every line should carry its fair share of the words
Every line should carry its fair share of the words
The same headline in two boxes that change width. The top one leaves a lonely last word; the bottom one spreads the words evenly across its lines. One line of CSS.
Fluid type
clamp(14px, 12cqw, 30px)—The headline grows with its box between a floor and a ceiling, so it never gets too small on a phone or too big on a wide screen. The bar shows which zone it is in.
The word opens up and closes in, getting lighter as the letters spread and heavier as they close. A calm, luxurious move for a wordmark or a loading state.
The word shivers like a badly tuned TV, each thin strip of it jittering sideways. It hums quietly at rest and breaks up when the pointer is over it.
The pointer presses down on the word like a finger: letters under it squash wide and heavy, letters away from it stand tall and thin. Lower pointer, harder press.
A card turns over to show its reverse side and leans a little toward the pointer. Good for a product front and back, or a question and its answer.
Eight cards stand on a ring and turn in real 3D space. The pointer steers the ring left or right, and cards at the back dim.
Six faces folded into a solid cube with nothing but CSS. The pointer turns it; left alone, it spins slowly.
A page pulled apart into its four layers and stacked in isometric view. They drift apart and back together; hover to spread them fully.
Pages turn around the spine in 3D, with a different face on the back of each sheet. Suits lookbooks, menus and annual reports.
Seven covers in a row: the middle one faces you, and the rest turn away and stack behind it. It steps through on its own; drag sideways to browse.
Fourteen copies of the same word stacked a few pixels apart in depth read as one solid block of type that turns with the pointer.
A 6 × 6 field of CSS blocks seen from above. A wave rolls through it, and the blocks near the pointer rise and light up.
Sixteen cards wound around a spiral staircase that turns slowly. Cards on the far side fade back so the front of the spiral reads first.
A poster split into sky, moon, hills and title layers that slide at different depths as it tilts, with a sheen passing over it. This is the Apple TV home-screen effect.
A printed sheet folds into four panels like a leaflet and opens again, with light and shade on each fold. Move sideways to fold it by hand.
A line of text wrapped around an invisible cylinder, spinning. Letters on the far side fade so the ring reads front to back.
Six hundred points spread evenly over a sphere, turning slowly, with the far side faded back. The pointer tilts the axis.
Soft colour fields flow into each other, like the gradient on Stripe's homepage, and bend around the pointer. Every pixel is computed on the GPU.
A light moves across a screen of print dots, and each dot grows with the brightness beneath it. Newspaper printing, running live.
The picture breaks into large square pixels, then resolves back to sharp. Hover and move left for coarse, right for sharp.
Stars stream out of a vanishing point; hover to jump to warp speed. The pointer steers where you are heading.
Moving grain, CRT lines, a faint flicker and dark corners make a flat screen feel like film or an old monitor.
A lit sphere and its ring drawn in just two colours, with shading made from a fixed grid of dots, like an early Mac screen. Gives photos and 3D renders a crisp retro print texture.
Coral-like patterns grow and branch across the tile on their own, and the pointer plants new seeds. Used as a living, never-repeating background.
The picture behaves like the surface of a pond: the pointer and falling drops send rings outward that bend the image and catch the light, then settle.
A torus built from about 1,400 points and lit by a real light, with shading, a highlight and a rim glow. Drag sideways to spin it. This is the starting point for any 3D product viewer.
Move fast and the red, green and blue channels pull apart like a cheap lens, then settle. Often used on hover over campaign images and in glitchy video intros.
A wireframe landscape rolls toward you with a valley down the middle, like a synthwave title sequence. The pointer banks the camera left, right and up.
Hexagon rings rush out of the screen and twist as they pass, joined into a tunnel. The pointer steers the far end.
1,500 points on a knotted tube spin in space. They're sorted into depth bands, so near points are bigger and brighter.
Labels drop in under gravity, knock into each other and pile up. The pointer shoves them around. Used for skills, services or product tags in a playful footer.
A rope hangs from the top and its weighted end chases the pointer, swinging and settling like the real thing. Good for a hanging tag or a pull-cord menu.
Grab the card and fling it. It keeps your speed, slows with friction, bounces off the edges and leans into the motion. The basis of swipeable carousels.
The button squashes when pressed and wobbles back into shape. The trace underneath draws the spring settling. Makes a key action feel physical.
Paper pieces shoot up, spin, flutter and drift down under air drag. Keep it for real wins: an order placed, a form finished.
Drag the top card left or right. Past a threshold it flies off and the next card rises; short of it, it springs back. Good for quizzes, style pickers and onboarding.
A sheet of fabric pinned along the top, billowing in gusts of wind. Push it with the pointer, or swipe quickly across it to rip the threads. It re-knits after a while.
Fifteen pendulums seen from above, each a little shorter than the last. They drift out of step into snakes, splits and mirror patterns, then line up again every 24 seconds.
Drop one ball and one flies out the other side; drop two and two fly out. Click nearer the edge to lift more balls. A calm desk-toy loop for a loading or "about" section.
Bubbles wobble upward, big ones slower than small ones, and burst into droplets at the surface or when the pointer touches them. A playful background for a drinks, bath or kids' page.
Particles circling a pair of suns that orbit each other, leaving fading trails. Hovering adds a third mass that bends every path it passes.
A jelly character that hops around, squashes on landing and bulges when poked. Springs hold its skin together and internal pressure keeps its volume.
Drag a block and let go: it springs into the nearest slot, and whatever sat there springs back to where you came from. The feel behind page builders and kanban boards.
A string of beads hung between two pins, with a pendant dropping from the middle. Drag through it to pluck the strings; they swing, jostle and settle.
When a grid is sorted or filtered, every item glides to its new place instead of jumping. The standard trick behind smooth shop filters.
The cell under the pointer takes more room and its neighbours give way, so the grid reshapes around what you look at.
Free across Europe. Most orders arrive in two to four working days.
Thirty days to change your mind, with a prepaid label in the box.
Wipe with the cloth in the case. Rinse off salt water with fresh.
Rows open to their natural height with a real slide instead of a snap. Long-standing CSS gap, now solved without measuring heights in JS.
Five narrow panels share a row; the one you point at opens wide and its label turns upright. A compact gallery for collections or chapters.
A wall of tiles you can throw in any direction; it never runs out because tiles leaving one edge come back on the other. Used for image-heavy portfolios.
Icons swell as the pointer passes, and their neighbours grow a little less, like the macOS dock. The row widens, so nothing overlaps.
A pill slides between menu items and resizes to fit the one you hover. With CSS anchor positioning the pill is tied to the item in CSS alone; the tile says which version your browser is running.
The picture you pick grows out of its own spot in the grid into the full view, and shrinks back into place when closed, so you never lose track of where you were.
The bag slides in from the side with a small rubber-band bounce, the page behind dims and steps back, and the items arrive just after. Click outside to close.
Cut from one sheet of recycled wool and finished by hand in Porto. Fits true to size.
Air it out between wears and brush with the grain. Dry clean only when it really needs it, about once a season.
Moving to a tab on the right slides the content in from the right, going back slides it in from the left, and the box grows or shrinks to fit the new panel.
New messages stack like cards, each one smaller and further back. Hovering fans them out and pauses their timers, and a sideways swipe throws one away.
Low sun, salt air and a frame light enough to forget.
A thumbnail grows into its detail view as one continuous shape. Clicking uses the browser's View Transitions API; the automatic loop uses a FLIP fallback.
The next page spreads out as a circle from the point you clicked until it covers the screen. Ties the page change to the gesture that caused it.
A counter runs to 100, then the screen splits and lifts to reveal the headline. Covers load time on image-heavy sites; keep it under two seconds.
Squares pop in diagonally to cover the screen, the scene changes underneath, then they shrink away. A graphic way to move between sections.
Grey shapes in the layout of the real content, with a light sweeping across, until the data arrives. Feels faster than a spinner and avoids layout jumps.
New notifications fade and slide in the moment they are added, with no animation code: CSS alone describes the first frame. The same trick animates popovers and dialogs as they open.
Three coloured panels sweep across on a slant and cover the page, the content changes underneath, then the panels pull away on the other side. A classic page-to-page transition.
d="…"
Each icon bends into its other state instead of swapping: the play triangle splits into pause bars, the menu folds into a cross. The icon shows what just changed.
Five columns drop down one after another to cover the page, the content changes behind them, then they carry on down and out. A common page change on studio and agency sites.
A solid bar sweeps across each line and the picture, and the content appears while the bar is on top, then the bar slides away. Headlines arrive with some weight.
Instagram · Read.cv · Newsletter
The menu grows out of its own button as a circle until it fills the screen, the button turns into a close cross, and the links rise in one by one.
Project · Atlas
Launch planThe dialog springs out of the button you pressed, overshoots a touch and settles, while the page behind blurs. Closing pulls it back into the same button.
Slides dissolve into each other while each one slowly pushes in and drifts, like a documentary camera over a still photo. Hovering pauses both the timer and the drift.
On a page change the old headline slides up out of its line while the new one slides up in behind it, line by line, with a thin loading bar across the top.
The call-to-action button stretches into the sign-up form itself, then shrinks back into a button once the email is in. One object, three states, no pop-up.
A quiet grid of dots fills the background, and the dots near the pointer light up in the accent colour. A calm SaaS or changelog hero backdrop that still answers the pointer.
A faint square grid where random cells light up and fade, and the cell under the pointer flashes. Reads as a system quietly working in the background.
A fan of fine curved lines with pulses of light running along them at different speeds. Suggests data moving through a product without showing any real data.
Twenty-eight thin lines ripple like a sound wave, fading from grey to the accent colour. The pointer bends the lines nearest to it, as if pressing on a string.
Vertical curtains of colour drift slowly across the top corner, like the northern lights. Different from blurred blobs: the stripes give it folds and direction.
Tiny points of light twinkle and drift upward around the headline, and the larger ones flare into four-point stars. They brighten as the pointer passes.
Shafts of light fall from above and sway slowly, like sun through a window. The pointer swings the beams. Good for a launch, a release or an editorial cover.
The classic demoscene effect: bands of colour flow and loop through the palette forever. The pointer moves the centre of the ripples.
Contour lines like a hiking map, slowly shifting as the land changes. The pointer pushes up a hill and every fourth line is drawn heavier, as on a real map.
The tile is split into cells, each owned by its closest drifting point, like territories on a map. The pointer is a point too, and carves out its own accent cell.
Three soft colour pools glide around each other with no script driving them. CSS can't normally animate a gradient's position, but it can once each position is a registered property.
Particles spiral inward, speeding up as they near the centre, then reappear at the edge. The eye of the storm follows the pointer. Strong for a waitlist or countdown.
A colour gradient that pans and shifts hue, with a fine print grain over it. It gets the tactile look of a shader gradient for the cost of a few lines of CSS.
A theme switch where the knob turns from a sun into a cratered moon, stars fade in and clouds drift away. Makes a dark-mode toggle feel like part of the brand.
The heart fills, overshoots and settles while a ring and eight dots burst outward. The same pattern works for save, follow and add-to-wishlist.
Three bars fold into a close cross, a forward arrow or a back arrow. The icon tells people what tapping it again will do.
Four ways for a button to answer the pointer: a fill from the left, a circle from the centre, a diagonal sweep, and letters that roll to a second copy.
Six small loaders that need no images and no JavaScript: ring, bouncing dots, equaliser, orbit, pulse and flipping square.
A ring fills as an upload progresses, then turns solid and draws a check mark. The finish tells people it worked without them reading anything.
Grab a row by its handle and drag it up or down; the other rows slide out of the way. Used for playlists, section order and priority lists.
The value bubble leans against the direction you drag and springs upright when you stop, while its digits roll to the new amount.
Stars fill one after another as the pointer moves along them, and tapping locks the rating with a small burst.
A destructive action that only fires if you hold for about a second. Letting go early cancels it, so nobody deletes a project by accident.
npm create astro@latest
The copy icon draws itself out and a check mark draws in, with a small Copied label. It confirms the click right where the eye already is.
Pull the feed down and it stretches like rubber; pull past the line and it refreshes and slides a new message in. Drag with a mouse, or watch it run.
The bell rocks and settles, the clapper swings a beat behind, and the badge count pops. A new notification is hard to miss without playing a sound.
As the password is typed, the meter fills and changes colour and each rule ticks off. People see what is missing before they submit.
Each bird follows three rules: keep some space, match the neighbours' heading, drift toward the group. The pointer is a predator and the flock splits around it.
A word made of hundreds of dots, each spring-tied to a pixel of the lettering. The pointer blows them apart, they swarm back, and every few seconds they re-form into a new word.
A swinging spout pours grains that tumble and pile into striped dunes. Every grain follows one rule: fall down, or slide diagonally if blocked.
Conway's cellular automaton: a cell lives with two or three neighbours and is born with exactly three. Gliders crawl across, and the pointer paints new life.
A tree grows branch by branch from a single trunk, sways in the wind and blossoms at the tips, then regrows from a new random seed. A good "growth" or sustainability motif.
A pen driven by decaying pendulums traces looping figures that spiral inward, then the paper clears and a new ratio starts. Pure maths, no randomness in the shape itself.
No effect matches that search.
Each entry says what the thing is in one sentence, shows the smallest useful code, and links to the reference. Support status for web-platform features uses Baseline: Widely works everywhere, Newly works in all current browsers, Limited is not yet in every browser.
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The collections, libraries and repos the effects above were drawn from. Every effect tile links to its own reference too.
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